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andrel wrote:
> I get an idea, implement a user interface to adjust a group of
> splines. Add the symmetry constraints. Write an export to blender,
> compose a partial scene. Export to POV to see if it works. Get them
> printed. Create molds and some other things to make ceramic copies.
> Find out that they too easily fall over because I forgot to check
> where the center of gravity is :( . Redo in a somewhat larger size
> adding a few extra challenges.
Whoa! And here I am belly-aching that I spend so much time sitting on my
butt staring at vim! A lot of work, but your results are one of a kind.
>> I remember seeing these in p.o-t, but don't remember an explanation.
>> Very cool. My mind is flooding with possibilities.
>
> Machine reads the STL format, basically yet another triangle format, so
> that could be just your thing.
Here's what I'm thinking: print a small sub-section of this
(http://tinyurl.com/5s5nbm) earlier model, make a mold around the print,
pour resin or ceramic (I've got a kiln), and glue the many pieces
together into a complete sculpture. What do you think?
-Shay
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